Journey of the Five (a Final Fantasy Tactics Hack) Wiki
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Knight[]

Knight formed from Ivalice's calm, devoted to protecting the land from monster siege.

Unit knight



Requirements[]

Base Stats[]

  • Move - 3
  • Jump - 3
  • Evade - 15%

Abilities[]

Defense Arts[]

Knight job command. Olden knight skills shatter enemies and new-era techniques shield allies.

Ability Description MP Cost Speed Range R-Vert Effect E-Vert JP Cost
Guard Stance Shout warning and ready for incoming attacks.

Add: Defending

Only Hits Allies

4 Now Self Self 3 3 100
Sacrifice Surrender 1/5th HP to heal allies by double that.

Element: Holy

Only Hits Allies

8 Now Self Self 3 3 200
Invigorate Empower the target's body and mind.

Element: Holy

Add: Reraise

12 Now 3 All 1 N/A 300
Break Magic Destroy the target's magic reserve.

Element: Weapon's

Damage: 50% MP

0 Now Weapon's Weapon's Weapon's N/A 200
Break Shield Destroy the target's equipped shield.

Element: Weapon's

0 Now Weapon's Weapon's Weapon's N/A 300
Break Headgear Destroy the target's equipped headgear.

Element: Weapon's

0 Now Weapon's Weapon's Weapon's N/A 400
Break Bodyarmor Destroy the target's equipped bodyarmor.

Element: Weapon's

0 Now Weapon's Weaopn's Weapon's N/A 500

Reaction Abilities[]

Ability Description JP Needed
Brave Up Increase brave when damaged.

Trigger: Physical Attack

200


Support Abilities[]

Ability Description JP Needed
Equip Armor Equip helmets and armor regardless of job. 200
Equip Light Arms Equip daggers, ninjato, and swords regardless of job. 100
Equip Heavy Arms Equip knight's swords, katanas, axes, and hammers regardless of job. 100
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